Sun. Apr 20th, 2025

Summary

Star Wars Outlaws
is ditching tower climbing to reveal areas in favor of natural exploration, a change welcomed by players.
Discovery in the game will involve fog disappearing as players explore, deviating from typical tower-climbing mechanics in open-world games.
While the removal of map-revealing towers is a step towards original content, players await the release to see if the game fulfills expectations.



Ubisoft’s upcoming Star Wars Outlaws game is making a major change to one of the publisher’s most established tropes and players couldn’t be relieved. Ever since the release of Assassin’s Creed back in 2007, the concept of climbing towers and scanning the environment to reveal more areas has been a cliche in many open-world games to such an extent that it’s become somewhat of a meme amongst players. Fortunately, the highly-anticipated game set in a galaxy far, far away is taking a different route and ditching the idea completely.

Per a post on X (formerly Twitter), video game journalist Brian Shea confirmed that they had spoken to Star Wars Outlaws‘ creative director about the inclusion of area-revealing towers, revealing that they won’t feature in the game at all.


When further asked how discovery will then be implemented, Shea noted that from what they understand, fog will naturally disappear as players explore the world. This marks a major change from other Ubisoft open-world games, the vast majority of which include some kind of mechanic that requires players to repeatedly scale massive buildings to simply figure out their next objective.

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Star Wars Outlaws Is Taking A Different Route

Kay Vess Is Here To Make Her Mark

Custom Image by Katarina Cimbaljevic


An original story set within the storied Star Wars universe, Outlaws is the first truly open-world game set within the galaxy far, far away. While previous titles like Star Wars Jedi: Survivor and LEGO Star Wars: The Skywalker Saga offered similar experiences, they largely used interconnected hub-worlds rather than a boundariless map. How this plays out remains to be seen but the trailers have highlighted protagonist Kay Vess using a swoop bike to navigate between her objectives, providing some indication of the game’s scale.

As for what players will do once they step into the role of Kay Vess, Ubisoft has revealed that while climbing towers may not be a quest type, many other open-world mainstays are still included. Key Vess will need to sneak around enemy outposts and bring down any enemies that stand in her way through a means of stealthy hand-to-hand combat or long-ranged firearms. Additionally, she’ll also be accompanied by Nix, a Merqaal that can be commanded to perform specific actions like distract a guard or disable an electrical switch.


While it remains to be seen whether or not Star Wars Outlaws can deliver on the open-world experience fans of the franchise have long asked for, removing map-revealing towers seems like a good place to start. Not only does it represent Ubisoft acknowledging its tropes and attempting to replace them with more original content, but it also suggests exploration and discovery will be more organic and less rote. Players will just have to see if the final product is able to fulfill its promise when it is released on August 30.

Source: Brian Shea/X

Star Wars Outlaws

Developer(s)
Massive Entertainment

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The post Star Wars Outlaws Is Scrapping The One Ubisoft Trope Everyone’s Tired Of appeared first on WorldNewsEra.

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